Flaws

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FLAWS that MAY be in play on The Badlands Chronicles.
If there is a flaw that is not list here that you would like to use for your Character, please contact Staff concerning something different or specific.

Contents

Mental

Merit Description
Addiction Your character is hooked on a certain substance or behavior. If he doesn't get it regularly, he gets anxious and goes out of his way to satisfy his need, even neglecting more important duties. If he goes three or more game sessions without indulging this addiction, he is assumed to have beaten it (your character loses the Flaw). The Storyteller is free to inflict harsh withdrawal symptoms, however. Note: Satisfying this particular addiction does not count as indulging a Vice such as Gluttony. No Willpower points are gained for doing so.
Amnesia Your character can't remember a certain period of it's past. This may be due to a physical or psychological trauma and memories might come back at the most unexpected or inopportune moments. In addition, one might not remembers allies or enemies from their past. This might hurt others feelings. Your Storyteller has final say on your character's history, and some things may come back to surprise you.
Coward Your character is afraid to confront unknown situations, and hesitates when he should act boldly.
Forgetful Your character forgets things a lot. This is not amnesia. This is just a horrible memory. What was the name of that book someone has already told you the name of three times before you got all the way down the hall? So sorry, started thinking about puppies and forgot! Again.
Headstrong Your character is often brash, and leaps into situations without stopping to think through why that might be a very, very bad idea.