Difference between revisions of "Weaponry"

 
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As the name implies, the Weaponry Skill represents your character’s experience or training in fighting with everything from bottles to tree limbs, knives to swords. While formal instruction in Weaponry is uncommon –restricted to soldiers or the high born-, any character who has grown up on the street or spent a lot of time practicing on their own has had ample opportunity to learn this Skill. A character’s Weaponry is added to his Strength to stage armed attacks. Note that dots in Weaponry do not apply to manually fixing or creating weapons, only to wielding them. Construction and repair is the province of the Crafts Skill.
 
As the name implies, the Weaponry Skill represents your character’s experience or training in fighting with everything from bottles to tree limbs, knives to swords. While formal instruction in Weaponry is uncommon –restricted to soldiers or the high born-, any character who has grown up on the street or spent a lot of time practicing on their own has had ample opportunity to learn this Skill. A character’s Weaponry is added to his Strength to stage armed attacks. Note that dots in Weaponry do not apply to manually fixing or creating weapons, only to wielding them. Construction and repair is the province of the Crafts Skill.
  

Latest revision as of 02:20, 28 May 2019

Weapons.jpg

As the name implies, the Weaponry Skill represents your character’s experience or training in fighting with everything from bottles to tree limbs, knives to swords. While formal instruction in Weaponry is uncommon –restricted to soldiers or the high born-, any character who has grown up on the street or spent a lot of time practicing on their own has had ample opportunity to learn this Skill. A character’s Weaponry is added to his Strength to stage armed attacks. Note that dots in Weaponry do not apply to manually fixing or creating weapons, only to wielding them. Construction and repair is the province of the Crafts Skill.

  • Possessed by: Barons, Regents, Criminals, Nomads,
  • Specialties: Improvised Weapons, Knives, Swords, Axes, Clubs, Disarms, Multiple Opponents, Rapid Draws,

General Roll Results
  • Success:Your character scores a hit against his opponent.
  • Exceptional Success: Your character lands a particularly powerful blow or hits his opponent in a vital area, for exceptional damage.
  • Failure: Your character’s attack misses its target.
  • Dramatic Failure: Not only does your character fail to hit his opponent, the attack leaves him wide open for a counterblow. Your character’s Defense or Dodge trait does not apply to the next close-combat attack staged against him.
  • Possible Penalties: Opponent’s armor, opponent’s Defense, fighting blind, improvised weapon. Slippery conditions (-1), drunk (-2)