Ride

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Riding.jpg

Ride is the ability to travel astride a horse or other riding animal, keeping it under control in varying circumstances. Experienced riders can fight from horseback, tend horses' common ailments and evaluate the quality of their mounts and related gear. Characters don’t need this Skill simply to ride a horse or other mount. Rather, this trait represents the training or experience necessary to maintain control at high speeds, to ride through dangerous environments without injuring the mount and to push the mount to the limits of its performance. Note that dots in Ride do not apply to training a mount, only to riding one. Taming and instruction of a mount are the province of the Animal Ken Skill.

  • Possessed by: Barony Officials, Crusaders, Huntsmen, Merchants, Messengers, Regents, Clippers, Nomads, Travelers
  • Specialties: Combat, Stealth, Dangerous Conditions, Pursuit, Maintaining Speed, Stunts, Jumping, Forest Riding

General Roll Results
  • Success: Your character completes his intended maneuver.
  • Exceptional Success: Not only does your character complete his intended maneuver, but he gains more ground than expected.
  • Failure: The mount doesn’t complete the intended maneuver. The mount likely balks or turns from the intended direction. The direction the mount travels is determined by the Storyteller, not your character.
  • Dramatic Failure: Your character loses control of the mount while attempting a maneuver. If traveling at high speed, the mount stumbles and may injure itself and throw the rider. If the mount is traveling at low speed, your character slips and tumbles from the mount, likely injuring himself.