Crafts

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Crafts

Crafters are skilled at making and fixing things with your hands and appraising such work by others. Skilled craftsmen produce works known for their beauty as well as their utility, from paintings to car engines to classical sculpture. Some of these Crafts Skill, before DoomsDay, were known as applied sciences such as engineering. architecture, metallurgy and so on are all fields of expertise under Crafts. You must choose a field of expertise when you first purchase Crafts. You can use Crafts outside your field(s) of expertise to undertake basic repairs and evaluate the craftsmanship and condition of an object, but not to build anything new. Doing so is considered acting without the required Ability. Characters possessing this Skill typically have the knowledge, but not necessarily the tools or facilities to make use of their capabilities. A character might be an exceptional mechanic, for example, but still needs to sweet-talk his boss into opening up the garage after-hours to work on his friend's car. Crafting a piece of art or creating an object is almost always an extended roll, with the length of time and number of successes required determined by the complexity of the piece. The Storyteller has final say on the time required and the number of successes needed for a particular item.

  • Possessed by: Tinkers, sculptors, painters
  • Specialties: Forging, Jury-Rigging, Sculpting, Sewing


General Roll Results
  • Success: Your character makes progress in crafting the piece (apply successes rolled toward the total needed).
  • Exceptional Success: Your character makes substantial progress in crafting the piece -- a sudden burst of inspiration or a breakthrough in fabrication speeds up the process dramatically (apply successes rolled toward the total needed).
  • Failure: Your character makes no progress in creating the item in question.
  • Dramatic Failure: Your character makes a horrible mistake in creating the piece, ruining it in the process. The chisel hits a flaw in the stone, shattering the statue, or he over-tightens the pipe, stripping the threads. He must begin the job from scratch.

Create Art

Your character sets out to create a piece of art, whether it's a painting, drawing or sculpture. It's quicker and easier to create a clay bowl or doodle than a life-size replica or mural. The former may call for only four successes while the latter may call for 15 or more, and hours of effort. Creating poems, songs, novels or speeches calls for Expression.

• Dice Pool: Intelligence + Crafts + Equipment
• Action: Extended (4-15+ successes, each roll represents 30 minutes of work)
• Suggested Equipment: High-grade tool set (+1), high-quality marble or clay (+1), high-tech tools (laser leveler, saws with laser guides) (+2), specialized sculpting tools (+2), extensive reference library (+2), garage (+3), carpentry shop (+3)
• Possible Penalties: Poor-quality tool set (-1), poor quality materials (-1), lack of reference library (-1), improvised work area (-1)
General Roll Results
  • Dramatic Failure: There's a terrible accident and your character's work or tools are destroyed or the creation bears an inherent, embarrassing flaw that he cannot see.
  • Failure: Your character makes no headway in his project.
  • Success: Your character makes progress in his project.
  • Exceptional Success: Your character makes dramatic progress in creating the item, likely well ahead of schedule.

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Repair Item

Much like making an item from scratch, repairing an item requires varying amounts of time and effort. Typically, for repairing damage to a broken object, one success equals one point of damage repaired.

Repairing a damaged item is an extended action, requiring a number of successes depending on the extent of the repairs and the overall difficulty of the job. Changing a spark plug in a car might require only four successes, while rebuilding the entire engine might demand 15 or more. As a general rule, one success is required on an extended roll to repair one point of damage to a broken object's structure. Many repairs require specific tools and/or facilities. If your character does not have all the necessary equipment available, a -1 modifier applies. If he does not have any of the necessary tools to fix the item, the Storyteller may declare that the task is impossible.

• Dice Pool: Dexterity + Crafts + Equipment
• Action: Extended (4-10 successes, one roll equals 30 minutes of work)
• Suggested Equipment: High-grade tool set (+1), high-quality materials (+1), high-tech tools (laser leveler, saws with laser guides) (+2), specialized sculpting tools (+2), extensive reference library (+2), garage (+3), carpentry shop (+3)
• Possible Penalties: Poor-quality tool set (-1), poor quality materials (-1), lack of reference library (-1), improvised work area (-1)
General Roll Results
  • Success: Your character makes progress in completing the repair.
  • Exceptional Success: Your character makes dramatic progress in repairing the item, likely well ahead of schedule.
  • Failure: Your character fails to make any headway in repairing the item.
  • Dramatic Failure: Your character fails to make any repairs on the item and actively worsens its condition. Each dramatic failure increases the number of successes required to complete repairs by one or more.